Test by simply entering into sneak mode, if she crouches with you she is now following you again. The Elder will not be interested. Find one piece of advanced technology to convince the Elder of Veronica's fears. If Veronica decided to leave the Brotherhood: The player character tells them so, and they let Veronica leave, but tell Veronica never to come back. Only a boy named Max wants to talk to you #1.Ask him if he will sell you a gun: pay him 1000 caps [Barter 45] reduce the payment to 20 caps.Your next task is to activate C-Finder. This may also cause the quest to fail. Speaking to Hardin just gets the vocals "Hello" and the (Denied) tick when you push to interact with something that can't be used. you additionally could make Hardcore easier via turning the game concern down, however the foremost killer approximately hardcore is ammo having weight. Bring the data back to the elder at Hidden Valley. Visit the Pawn Shop in Freeside and the Vault 21 gift shop with Veronica. VMS49 There is also a fix on NewVegasNexus: If Veronica won't follow you anymore (she simply stands in place and won't move, despite being able to interact with her) after you fight the Paladins outside the Hidden Valley Bunker (After suggesting she stay with the Brotherhood to gain her Bonds of Steel Perk), simply travel to Gibson's Shack, re-download the data from the computer, talk to her so she brings up the conversation about what technology to pursue, choose the technology you choose initially to complete the quest, exit the conversation, talk to her again, enter her workbench and craft ANY item (1 ammunition conversion works just fine), after the item is crafted and added to your inventory she should now follow you again. If you only care about one or two of the factions, just use the above points as a guide and you'll be fine. Take your favorite fandoms with you and never miss a beat. Solution works for Xbox 360, PS3 and PC. From here on out, one can still return to the Hidden Valley bunker with Veronica; however, she will refuse to go inside and will instead wait outside. is the final quest for the Courier to complete for the Boomers, and the first one they receive upon entering Nellis. The Boomer museum trigger can be activated even if the player character has already heard the tour, but not if Pete and the Boomers are hostile. There Stands the Grass is a side quest in Fallout: New Vegas. This page was last edited on 17 October 2018, at 18:36. I Could Make You Care - p. 1. The body can not despawn properly, however. Fallout: New Vegas; I could make you care ***Spoiler Alert*** User Info: jjfddf. MS Paint™ God. Malleable Mini Boomer Minds 6. They will not be hostile, as they have not engaged in conversation to threaten the player character. For "I thought i could make you care" I already finished the quest in giving Hardin control of the Brotherhood. Veronica will ask the player character's opinion about whether she should stay in the Brotherhood or leave. UPDATE: I re-activated the "I Could Make You Care" quest and the map-marker for Freeside was still there for me to get the rangefinder (Although like I said, I already got it). Fallout: New Vegas. Head to [Helios One] (MsE:17).Get inside and keep going forward until you pass by the Fantastic and go outside (M29A:3).Head to [Solar collection tower] (M29:5) and find the terminal which turns off the turrets … Vault 22's farm info; Guided Rangefinder (aka Euclid's C Finder) Pulse Gun from Vault 34; Previous to this quest I had already completed the two quests 'There Stands the Grass', and given the info to Thomas Hildern. Volare! Go with Veronica to talk to the Brotherhood of Steel elder at Hidden Valley. Still in the DarkThere Stands the GrassBleed Me Dry. Also, if you have the perk Terrifying Presence, you can make them cower in fear by threatening them and the Codex, making the possible fight far easier. Introducing my homebrew DND 5e Fallout New Vegas Player's Guide, featuring 120 pages detailing the backstory of the Mojave, 13 unique classes, and extensive background on the various factions that inhabit New Vegas. Bring the rangefinder to the elder at Hidden Valley. Fallout: New Vegas > General Discussions > Topic Details. Return with Veronica to the Brotherhood of Steel elder with evidence of the Brotherhood's misguided priorities. Part 1 of a full run-through of the best game ever made. If Veronica decided to stay in the Brotherhood, the paladins are not so easily dissuaded. If Veronica will not follow the player character anymore, they will have to go back to before the part of the mission where she speaks to the elder after they retrieve the notes, and directly tell her they want her to leave (do not suggest for her to stay, and do not allow her to choose for herself). Missing a Few Missiles 7. However, the quest will not continue further without Veronica. If Gibson's Shack freezes upon trying to enter, ask Veronica to wait outside. Look for information about the pulse gun at Nellis Air Force Base. Iron and Stealing 8. (There is an optional 95. location I'm stuck at the second part of the Companion quest 'I Could Make You Care', for the companion Veronica Santangelo, where you need to find 3 technologies, either:. Please note that some quests do not have stages. The player character and Veronica will find data on three interesting technologies, only one of which is necessary to continue the quest. Fallout: New Vegas Guide. #5. shiina ... and one has a big roller coaster and the other one the Bonnie and Clyde "death car." The player character can also re-enter the bunker using this strategy, allowing them to dispatch them at their leisure (tested on 360, August 2012). If you've discovered a cheat you'd But when I bring Veronica to the hidden valley bunker and the intercom, she does not speak to Ramos and the door does not open. Veronica will ask the player to help her find some data or technology that will help her convince the Elder. There's none of that here. Wild Card: Change in Management: Find the platinum chip, kill/disable House and install the Yes Man into the Lucky 38's mainframe. Not sure on the data at Vault 22, I go there and cannot find the data. This information could be useful in preventing inevitable famine in the coming decade. For Fallout: New Vegas on the PC, a GameFAQs message board topic titled "I Could Make You Care quest problem, bug". Jul 2, 2015 @ 10:52pm Trouble with "I could make you care" quest I've been trying to start this quest but have had some trouble. Note: Switching is always possible by going back to the comm station and re-downloading the information as this will prompt a dialogue with Veronica enabling you to choose a different path. Go with Veronica to talk to the Brotherhood of Steel elder at Hidden Valley. If Veronica won't follow you anymore, you'll have to go back to before the part of the mission where she speaks to the elder after you retrieved the notes, and directly tell her you want her to leave (don't suggest for her to stay, and don't allow her to choose for herself). One may also try to sit in a chair one or two times and that could trigger the conversation. If Veronica decides to leave the Brotherhood, they allow her to leave and tell her to never come back. If you try to talk to this Scribe again, ED-E will immediately play the message. 9. When you installed Hardin you have to wait a number of days for him to consolidate power or something so return to H.Valley after 3-5 days and he should have new conversation options.I think you have to wait for Veronica to engage conversation with the elder about the quest not you.She will walk up to him slowly so wait untill she gets to his desk. With Still in the dark, I was ignoring the optional points to get Elder McNamara ousted.Specifically, I did the following: Listening to Pete in the museum. Helping Argyllwith his patients. Ant Misbehavin' 3. Sometimes Veronica might refuse to accept any triggers required to start the quest, due to the game forgetting to give her scripts required for her to respond to them. Just to check I went back, found the kid again, and low and behold, midway through conversation with him, … Complete walkthrough of all the main quests and side quests, including faction quests and endings. Look for information about the pulse gun at Nellis Air Force Base. If you convince Veronica to leave the Brotherhood, she will refuse to go inside the Hidden Valley bunker and wait outside until you come back out. Wild Card: Side Bets: Make contact with 5 "tribes" (Brotherhood of Steel, White Glove Society, Omertas, Great Khans, Boomers) and decide whether they should be ignored as threats or not… Bonds of Steel/Causeless Rebel perk1000 XP I go to the Elder, and I'm unable to talk to either him or Veronica, and neither of them say anything. Find a way to enable the rangefinder at HELIOS One. The title of the quest is a cultural reference to the song "I Could Make You Care", sung by Frank Sinatra in 1940. Proper Burial: Christina asks the player to recover Esteban's body, so that he can be given a proper burial.This is accomplished by bringing the dead Ranger to an NCR fortification north of REPCONN. Upon returning to the outpost, the player character will find the rogue paladins, who have slaughtered all the, The player character negatively refers to the Brotherhood's. Here are the nine triggers, and the things Veronica says: Some events may force the quest to start at a later stage, even if three of the above triggers have not happened. What did you do, Elijah? The Silver Shroud and The Last Voyage of the USS Constitution are some of my favorite quests in any Fallout game. Wild Card: Ace in the Hole After speaking to Yes Man, three separate quests are given: 1. I Could Make You Care is a companion side quest in Fallout: New Vegas. Sunshine Boogie 4. Sure the story isn't as strong as New Vegas but it's still enjoyable, and the side quests are really fun. Bring the pulse gun back to the elder at Hidden Valley. If you need some help completing this mission, you will find it here in this Fallout New Vegas Walkthrough. One can quickly sidestep them at this point then fast travel from a distance. Speak with the director of OSI about his research project. Bear Necessities 5. If one stays within a few feet of them, however, they may begin dialogue, so it is important to sidestep them. Access Father Elijah's notes at the comm terminal with Veronica. If Veronica decides to stay with the Brotherhood, the paladins must be convinced she is not a liability with a, Share your opinion with Veronica whether or not she should remain in the Brotherhood or join. Recover the experimental data from Vault 22. This information could be useful in preventing inevitable famine in the coming decade. I Could Make You Care If this doesn't work try one of the other fixes below. Who'd have known he's such a dab hand with a meat cleaver? Veronica's final conversation with the Elder is based on which technology item is currently in the player's inventory when they step into the Elder's office, not which technology the player selected to pursue in dialogue with Veronica. Information about factions and reputation. The title is a reference to the Frank Sinatra song "I Could Make You Care". Note that attacking the paladins at this point will fail the quest and make Veronica leave. Ok, I'm on my first playthrough of Fallout New Vegas. Veronica comments about her decision, and the difficulties of staying with such a dogmatic group. Discuss your remaining options with Veronica. You might lose some sentences, but the first step of the given quest (Bring Veronica to the Elder) will be completed, and Veronica gives you the next step of the quest (the terminal thing) as soon as you leave the Elder's room. Speak to Dr. Thomas Hildern at in the Camp … There are nine triggered conversations throughout the Mojave Wasteland that Veronica will initiate in response to nine different situations she and the Courier may encounter together. Exploring the Mojave: Southern New Vegas 11.1; Cottonwood Cove 11.2; Exploring the Mojave: Western New Vegas 11.3; Exploring the Mojave: From Westside to Jacobstown 11.4; Jacobstown 11.5 Get the quest to begin by recruiting Veronica and activating three of the nine triggers listed below. Walkthrough – Cottonwood Cove, Jacobstown and the New Vegas Outskirts. If the player character attacks the paladins first, then after they are dead, Veronica will scold the player character for killing them and refuse to continue being a companion. If the dialogue options do not open automatically give Veronica some, Along with the above fix for the formal wear trigger, sitting down in a seat in a trigger area then standing up will activate the trigger. 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